Contents

Related Resources

Learning Environment Design Framework
Instructional Design Toolkit

ISD Concept Map
ISD Concept Map

Learning Platform

Designing eLearning

A learning methodology is a set of procedures composed of methods, principles, and rules for enhancing individual capacity and performance. Yet some designers mainly focus on the technology and content when it comes to building elearning platforms; however, this normally leads to a “page-turning” design — the learner reads what is on the screen and then clicks the next button. While this can bring about knowledge, which is important, the design often fails to follow-up with the next step — performance — having the learners practice the skills in order to master them.

While there are a number of means of achieving a rich and interactive elearning platform, one option is using a design architecture composed of the “Five Types of Content in eLearning” (Clark, Mayer, 2007) and the six categories of Bloom's Revised Taxonomy:

Five Types of Content in eLearning

Content normally comes in one of five forms:

Bloom's Revised Taxonomy

In turn, each type of content normally has several several degrees of difficulties of learning, depending upon how the learners will be expected to use the content. For example, they might have to 1) know about an outside process and how it relates to a process they are involved with, 2) perform the process, or 3) create new processes. The revised Cognitive Domain of Bloom's Taxonomy provides a good guide for six types of learning:

Bloom's Revised Taxonom

Design Architecture Matrix

Putting the above two concepts into a matrix gives us an idea of what type of activities the learners need in order for them to learn the required performance skills. The matrix below lists various instructional options or activities for matching a specific content with a performance level the learners must master:

  Fact Concept Process Procedure Strategic Principle
Remembering
(or being able to locate data by searching)

Reading or podcast

EPSS or mLearning for finding facts

Multiple choice, puzzles, or Drag and Drop for learning facts

 

 

 

 

Understanding  

EPSS or mLearning for finding examples

Reading or podcast

Social Learning Media - learning from others

Matched example/non-example pairs

Demonstration

Reading with simple graphics

Worked Examples

Multiple choice, puzzles,or Drag and Drop for learning about the events

elearning, EPSS, or mLearning for demonstration (rich media)

Reading or podcast

Social Learning Media - discussing and sharing

Demonstration (rich media)

Reading with graphics

Worked Examples

Multiple choice, puzzles,or Drag and Drop for learning about the events

elearning, EPSS, or mLearning for demonstration (rich media)

Reading or podcast

Social Learning Media - discussing and sharing

Demonstration (rich media)

Reading with graphics

Worked Examples

Multiple choice, puzzles,or Drag and Drop for learning about the events

Reading or podcast

Social Learning Media - discussing and sharing

eLearning - Interactive Scenario

Case study followed by questions

Worked Examples

Multiple choice, puzzles,or Drag and Drop for learning about the events

Applying  

Case study followed by questions

Drag and Drop or puzzles

Social Learning Media - sharing experiences

Creating wiki entry or blog post

EPSS - list activities

eLearning - Interactive Scenario

Social Learning Media - sharing and receiving guidance

Creating wiki entry or blog post

Simulation

EPSS - list steps

eLearning - Interactive Scenario

Social Learning Media - sharing and receiving guidance

Creating wiki entry or blog post

Simulation

EPSS - list activities

Social Learning Media - sharing and receiving guidance

Creating wiki entry or blog post

eLearning - Interactive Branching Scenario

Simulation

Analyzing  

eLearning - Interactive Scenario

Social Learning Media - reflecting and sharing

Matched example/non-example pairs

Social Learning Media - reflecting and sharing

Matched example/non-example pairs

Social Learning Media - reflecting and sharing

Case study followed by questions

Social Learning Media - reflecting and sharing

Evaluating  

Social Learning Media - sharing experiences and creating blog posts

Simulation

Case study followed by questions

Social Learning Media - sharing experiences and creating blog posts

eLearning - Interactive Branching Scenario

Simulation

Case study followed by questions

Social Learning Media - sharing experiences and creating blog posts

eLearning - Interactive Branching Scenario

Simulation

Social Learning Media - sharing experiences

Case study followed by questions and blog post or wiki entry

Simulation

Creating

(note - performing any of the activities to the right will normally produce new or revised facts)

Social Learning Media - project interaction (chat, wiki, blog)

Blended Learning - elearning and Action Learning

Social Learning Media - project interaction (chat, wiki, blog)

Blended Learning - elearning and Action Learning

Social Learning Media - project interaction (chat, wiki, blog)

Blended Learning - elearning and Action Learning

Social Learning Media - project interaction (chat, wiki, blog)

Note that the activities are not locked in, but are rather suggestions that are aimed at improving the learning platform so that it supports the learners in their quest to master the required objectives.

The activities listed in the matrix can be categorized into four types of Design Architectures (Clark, 2002):

Thus, we normally use the first architecture to learn about something and then move on to one or more of the last three so that we can learn how to perform to the required level. Thus, the final design of an elearning platform should normally contain the first Design Architecture, Receptive, so that the learners can gain the minimum basic knowledge; in addition to containing one or more of the last three Design Architectures, Directive, Guided Discovery and Exploratory, so that the learners can master the required skills.

Designing eLearning: ADDIE plus More

While the ADDIE model is quite useful when it comes to designing effective elearning platforms, the design does require extra attention as compared to classroom platforms. Unlike classrooms where instructors can adapt to the learners' needs; elearning platforms, unless they are synchronous, must be designed to take care of the learners' needs. Note that elearning is often divided into two types, asynchronous and synchronous:

Since each of the two types of elearning have their advantage, good designers often combine self-paced learning with either synchronous elearning or classroom learning. This hybrid method is normally called blended learning.

Another effective method is to build an asynchronous elearning platform supported by social media tools. Note that a learning platform implies an architecture or framework that totally that is stably structured so that it supports the learners. Thus social learning is juxtaposed to it with media tools, such as chat (e.g., Twitter), blogs, and wikis that allow the learners to communicate with their peers, instructors, experts, etc. While these types of social medial are not quite as synchronous as face-to-face or live on-line chats, they do create a close approximation if they are supported properly.

References

Clark, R. C. (2002). The new ISD: Applying cognitive strategies to instructional design. Performance Improvement, v. 41, n. 7. pp.8-14.

Clark, R. C., Mayer, R. E. (2007). eLearning and the Science of Instruction. San Francisco: Pfeiffer.

Quinones, Miguel A. and Ehrenstein, Addie (1997). Training for a Rapidly Changing Workplace: Applications of Psychological Research. Washington, D.C.: American Psychological Association.